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The game allows players to solve puzzles and find clues all in the comfort of their homes.

Source: Mattel
Mattel has announced its newest board game, which is inspired by the escape room puzzle game trend. Called "Escape Room in a Box: The Werewolf Experiment," the product was initially founded by Juliana Patel and Ariel Rubin on Kickstarter. Mattel eventually noticed the initiative, and has since partnered with the two to unveil the game at Gen Con 2017, the longest-running gaming convention in the world.
The board game challenges players to solve puzzles, crack codes and find hidden clues, all in a mission to break free from the experiment of a mad scientist.
Escape Room in a Box will also require players to solve physical puzzles aside from mental ones. Once the game is opened, they are exposed to a virus that will turn them into werewolves. To finish the game, up to eight players have 60 to 90 minutes to solve 19 puzzles, find certain clues and open three locks. Once this is done, only then will the virus infection be lifted, allowing the players to finally escape the room.
The game also connects to Amazon Alexa to enhance the gameplay, which will keep track of time, answer questions and play a soundtrack.
"We are continuing to expand our games business with on-trend and relevant games, and Escape Room in A Box is the latest addition to the growing Mattel Games portfolio," according to Ray Adler, senior director, Global Games at Mattel. "We know that in a digitally focused world, consumers are gravitating toward social game play. This new introduction brings friends and families together to re-create the thrill captured in the entertainment experience."
Escape Room in a Box: The Werewolf Experiment debuts this November for $29.99 in the US. European sales are still to be announced.
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